Metismo Unveils Windows Phone Support for Bedrock

By Mark Masters / October 23, 2010

blackberry– Launched this week, the latest incarnation of Windows for mobile marks a significant step in Microsoft’s campaign to become a major player in the smart phone marketplace.

Bedrock enables content creators to develop apps which will work on all of the world’s leading handsets, significantly reducing the development costs and engineering resources required to deploy applications across multiple devices.

“The decision to provide support for Windows Mobile was an easy one. Although the operating system’s latest version is extremely new to the market, Microsoft has learned a great deal from the rapid evolution of the global mobile market and the rise of the apps stores.

Microsoft’s ambitions in the mobile market mean that the new generation of windows for mobile will receive the company’s full support, and we expect to see a raft of new applications being released over the coming months,” said John Chasey, CEO of Metismo.

“From a technical perspective, Windows Phone has been a particular challenge given the unique requirements of C#. While we have supported native C++ based smartphones for many years, we had to develop our cross-compiler significantly in order to be able to create native C# code,” added Chasey.

“Our engineers have met the challenge beautifully. Bedrock customers can create titles targeted across all major operating systems and development languages with a single code base – from Java on Android to Objective C on the iPhone, and from C++ on BREW to C# on the new Windows Phone.”

Bedrock’s rapid production environment and device database enable you to prototype, develop and target your application to hundreds of handsets quickly and easily. Its cross compiler converts your Java source code to human readable C++ or C#, simultaneously deploying your product to mobiles; Apple iPhone, Android, BREW, Symbian, Blackberry, Palm, Windows Mobile & Windows Phone, Handhelds; Apple iPad, Sony PSP and Nintendo DS and the web with HTML5 and Flash.

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Mark Masters

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